Tabela de conteúdo
Welcome to Scalable Game Design Brasil!
Scalable Game Design Brasil (SGD-Br) is a computational thinking acquisition project associated with Scalable Game Design, a successful long-standing project led by Prof. Alexander Repenning at the University of Colorado Boulder to innovate computer science and STEM education in public schools. The strategy adopted by Scalable Game Design in the United States is “to reform middle school IT education at a systemic level exploring the notion of Scalable Game Design as an approach to carefully balance educational and motivational aspects of IT fluency. [source]” The platform we use in this project is AgentSheets, a visual object-oriented programming environment. Our goal with SGD-Br is to stimulate and support Computer Science education in basic and secondary education schools in Brazil. Since this is an unprecedented initiative in the country, the strategy we adopt in the early stages of SGD-Br is to run pilot programs with a few pioneering schools in and around the city of Rio de Janeiro, conducting in-depth interdisciplinary investigations in these partner schools, with a group of professors, research associates and graduate students from the Pontifical Catholic University of Rio de Janeiro (PUC-Rio) in order to develop a solid understanding of specific challenges, opportunities and requirements for larger-scale Computer Science education programs in Brazilian schools.
Check our Events page too see Events related to our project.
- Polifacets ( See more about PoliFacets)
- Scalable Game Design ARCADE (USA)
- Mota, M.P.; Monteiro, I.T.; Ferreira, J.F.; Slaviero, C. and de Souza, C.S. (2013) On Signifying the Complexity of Inter-Agent Relations in AgentSheets Games and Simulations. To appear in the Proceedings of SIGDOC2013 (ACM DL)
- Marcelle Pereira Mota, Leonardo Serra Faria and Clarisse Sieckenius de Souza. 2012. Documentation comes to life in computational thinking acquisition with Agentsheets. In Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems (IHC '12). Brazilian Computer Society, Porto Alegre, Brazil, Brazil, 151-160.
- Juliana Ferreira, Clarisse de Souza, Luciana Salgado, Cleyton Slaviero, Carla Leitão, and Fabio Moreira. 2012. Combining cognitive, semiotic and discourse analysis to explore the power of notations in visual programming. In IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC) 2012. Sep 30 - Oct 4. Innsbruck, Austria. 101-108
- de Souza, C.S.; Garcia, A.C.B.; Slaviero, C.; Pinto, H.; Repenning, A. (2011) Semiotic Traces of Computational Thinking Acquisition. In Costabile, M.F., Dittrich, Y., Fischer, G. and Piccinno, A. (Eds.) End-User Development. Lecture Notes in Computer Science 6654, pp. 155-170. Springer Berlin / Heidelberg. 2011
- de Souza, C.S. (2011) Computação como Meio de Criatividade. Artigo avulso distribuído sob licença Creative Commons Attribution- No Deriv's. SERG, 2011 (Veja o jogo correspondente no [Scalable Game Design Arcade])
Scalable Game Design (Main website from USA)
SERG - Semiotic Engineering Research Group
Informatic Department at PUC-Rio
L3D - Center for LifeLong Learning and Design
Computer Science Department of the University of Colorado Boulder
University of Colorado Boulder
FAPERJ - Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
AMD Foundation - Changing the Game